Zone 2: Brios

The Brios Conflict

While the Imperium of Man may be in slow decline, beset on all sides by xenos and heretics, their might is far from spent, their numbers remain great, and their worlds still contain treasures. Recently, upon Brios, a sparsely-populated planet in the Aradi system, one such gem has been unearthed; a massive power core belonging to a defunct and buried Warlord-class Titan is being slowly raised from its age-old metal tomb by servants of the Emperor. Though the Titan itself is beyond repair, the core is fully functional and requires only the right equipment to tap its vast energies. The Adeptus Astartes dispatch a chapter of their Space Marines, the Dark Angels, to secure this relic from the Guardsmen and return it to the service of the Emperor, but their motions do not go unnoticed. Traitors within the ranks of the Imperial Guard have gone groveling to their Chaos masters to report this turn of events, and the Forces of the Dark Gods prepare to claim the power core for themselves. Warriors emerge from the Warp and advance upon Brios, seeking glory, death, and slaughter in the name of the Ruinous Powers. Nor has the artifact escaped the attention of the Tau, whose wary eyes are constantly on the Imperium's activities, and their Ethereals recognize the capability such a power source could grant their growing sphere of influence. Tau starships slip into orbit above Brios, Hunter Cadres quietly touching down on the surface to make their way toward the excavation, hoping to claim the prize for the Greater Good. Though loyalist, heretic, and xeno all wish to possess the Titan's core, only one may emerge victorious.

Structure:

The campaign is played in a series of tiers, each with multiple possible battle scenarios. Which scenario is played is determined by the win/loss records to that point. For example, if chaos win the third battle and Dark Angels won the first two, the fourth battle would be the scenario designated as 'DA winning', likewise if Angels had won all three. Scenarios are intended to be stacked against the leader, to be more difficult to keep winning. The campaign winner is determined by the outcome of the final battle, with one side winning either a major or minor victory, depending on who had been leading at the final tier. This campaign uses Requisition Points.

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