Zone 7: The Capitol

The Capitol Campaign

Aradi has long been rumored to hold a treasure trove of lost technology in the ruined depths of its once-great cities. As Task Force Pyz and Tau Sept Vai'hla converge on Aradi's capitol city, both forces pick up a trace power signature in what is thought to be the archives annex below Capitol Hill. With luck, recovering the relic could lead to a discovery of immense power: knowledge. Knowledge of the ancient Aradian culture, their government, technology, and possibly even clues to what caused Aradi's apocalypse. The Tau, believing this knowledge to be in service of the Greater Good, see this opportunity as critical to the success of the Tau campaign in the system. TF Pyz, on orders from the Imperial High Command, must control and prevent the release of any information on Aradi by any means necessary, even destroying it. The forces must battle each other through ruined city streets and a maze of archives to find the mysterious power source that could hold the key to victory over the Aradi system.

Structure:

The campaign is played in five tiers, each with multiple possible battle scenarios set in a mixed Urban Streets and Zone Mortalis environment. Which scenario is played is determined by the win/loss records to that point. For example, if Tau win the third battle but TF Pyz won the first two, the fourth battle would be the scenario designated as 'TF winning', likewise if TF Pyz had won all three. Scenarios are intended to be stacked against the leader, to be more difficult to keep winning. The campaign winner is determined by the outcome of the final battle, with one side winning either a major or minor victory, depending on who had been leading at the final tier. This campaign uses Requisition Points to represent valuable ancient technology found in the ruins of the capitol.

Download the .pdf for the full campaign