Zone 1: ODS1

Orbital Defense Station 1

The ancient and now abandoned Orbital Defense System originally consisted of nine space stations in orbit around Aradi and one ground control center, all designed to harass enemy forces as they attempt to invade the planet. Now only one station remains intact in orbit. Interestingly, most of the ODS weapons point towards the planet's surface, rather than out to space. Aparrently the original builders were not concerned about ships deploying in orbit, choosing instead to use the station's powerful arsenal to provide overwatch for ground troops repelling the assault. It is unclear whether ODS1 can be made functional again, or if any of its weapon systems can be of use in this new war for control of the Aradi system. But, the opportunity to rain fire down upon one's enemies from orbit is too tempting for the Namdoss Dynasty or TF Pyz to ignore. Little do they know, the Tyranid swarm has already taken up residence on the station...

Structure

The campaign takes place entirely in space aboard ODS1, and as such uses the Zone Martalis format. The campaign follows a map layout of 7 sections, where the army who controls the most sections (wins the most battles) wins the campaign. The battles are not chronological, instead, each is a battle for one section of the station and can be played in any order, following the map. One player must control a simple majority (4 of 7 sections), after each of the other players get one turn to attack, in order to win the campaign.

Each battle grants the winner control of that section and use of the special functions of that section (for instance, control of the command center grants the winning army the ability to automatically open and shut doors during battles for other sections).

Each army controls an airlock section at the start of the campaign, and players take turns choosing which section to attack. The choosing player is the primary attacker, the player who controls the section is the defender, and the third army is the secondary attacker. If no one controls the section and the choosing player is not the Tyranids, the Tyranids become the defender, if Tyranids are attacking an uncontrolled section there is no defending player, instead there are two secondary attackers.

Download the .pdf for the full campaign